Third-Person Action Players:
T (Teen)Release Date:
October 29, 2007Screenshots: LinkAmazon: Buy Now!Written By:
2007 certainly has been a prosperous year to date for the Nintendo Wii. With more than 13 million consoles sold to date, it is clear the console is appealing to countless gamers around the world. While this is true for the console, its further from the truth for the software. Only a handful of software titles have broke the million mark (let alone get close to the mark), predominately all Nintendo Titles. We all know that Nintendo has the midis touch, but the question is does it apply to Battalion Wars 2.
The story of Battalion Wars 2 takes place centuries after Lord Ferrok and is legion were defeated by the Solar Empire. This time out, the Anglo Isle's military machine as declared all out war on the Solar Empire due to acquire intel suggesting that they may have weapons of mass destruction... Wait a minute, didn't we go down this road before, and what happen... the U.S. government didnít find any weapons. Anyways, back to the game... your first missions involve you staving of hostel insurgences, while defending the Solar Empire. The Solar Empire is under the command of Empress Lei-Qo and A-Quira (signs of a possible woman president?).
Within more than 20 unique missions, gamers take control of various different squads of soldiers, performing various tasks ranging from full on attacking and/or defending a particular section of terrain. While this may appeal to lots, only a few will actually grasp the strategic prowlness needed to progress through the game, especially through the second half. The later missions put you against forces that are attacking from various points of interest, making an easy mopping of the floor with your air-attacks almost impossible due to a vast array of anti- air weapons within the arsenal of your enemy. This may seem like a bummer, but in reality there are several vehicles and units that can be utilized in getting through the hard times.
Depending on the mission, you will take control of a range of units. There are units of foot soldiers that are equipped with weaponry that ranges from rifles, to machine guns, to even flame-throwers. However, the action does not just stop with the weaponry; there are also jeeps, light tanks, heavy tanks, and artillery battle stations. By far the best part of the game to me has to be the missions that allow you to take to the skies with helicopters, jet fighters, strato-destroyers, etc. With this vast array of weaponry and vehicles to choose from, you will always have the right tools to get the job done, even when you think it is not the most effective route.
Just by looking at the first level of the game, you can easily see the technology within Battalion Wars 2 is of first-rate quality. This can be seen within the depths of the environments, the detail put into the water effects, reflections, and the use of lighting. Where most games rely on a strong visual presence, Battalion Wars 2 takes pride in it unique character and vehicle models, as well as the gameplay mechanics, which fit perfectly with the style of the game. Another informative note about Battalion Wars 2 is that it features a lot of the modes and enhancements often found in games like Rainbow Six: Vegas, including online gaming and co-op missions.
With the first installment on the GameCube, the controls were laid out across a unique control paid, which holds true for the sequel and its use of the Wiimote and Nunchuk. Whether you are attacking or giving commands to your troop regimens, the player would hold down the Z button on the nunchuk and guide the Wiimote to the desire target and press the A button. This same motion can be applied to climbing into newly acquired vehicles. When it comes to selecting your different troop regimens, the player will simply press left or right on the d-pad. Overall, Kuju utilized a simple control scheme to help play out an intense game.
When it comes to the audio and the visuals, Kuju did another fantastic job. The game is fully voiced, from cutscenes in in-game commands. This title sports a steady framerate, which keeps the action flowing smoothly, with little to no hiccups. Looking at the landscapes, where the intense battles take place, you can easily see the detail and effort put into the presentation. Objects in the far distance can clearly be made out, where it be trees or stone structures. Vehicles and character models boast solid polygon count, which lend themselves well to the atmospheric perspective for respective battles. To make the action look even better, the game boasts both progressive-scan and 16:9 widescreen displays, which is sure to appeal to those gamers with progressive-scan and HD signal televisions.
However, just when you thought it was over, Kuju included a simply, yet effective, multiplayer mode. I have to say that while gaming online, I rarely ran into any type of lag due to the signal. Could this be due to no that many gamers playing online, who know? The only downsides I found to the multiplayer mode was of course the friends codes, but this is the norm for online games through the Nintendo Wii. The second would be the lack of depth within the cooperative and assault modes. Another hindrance to the online experience would have to be the lack of voice chat, which is critical to war-based games.
Considering where war-based games are in todayís world, you can help but feel this kind of gameplay to be outdated. Fans of the first title, probably will find enjoyment in the sequel if they can look beyond the lack of creativity in the transition from the GameCube title to the Nintendo Wii. The inclusion of an online multiplayer mode is a nice touch, considering there really isnít much to Nintendoís network. Though not on the same level as Metroid Prime 3: Corruption or Super Mario Galaxy, Battalion Wars 2 is definitely a quality title worth owning, especially if you like a game that takes more than 5 to 10 hours to beat.7.5/
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