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Gaming Evolution
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Gaming Evolution
Gaming Evolution
Published by: Sierra
Developed by: Radical Entertainment
Genre: Action
Rated: E10 (Everyone 10 and up)
Players: 1
Release Date: October 2, 2007
Screenshots: Link
Amazon: Buy Now!
Written By: Matthew Prunty







The acclaimed Bandicoot that put Naughty Dog on the map during the PSOne and PS2 era has finally ventured out on his own without the help of Sony or Naughty Dog themselves. After four successful adventure titles, Sony snatched up Naughty Dog, but because they didnít own the rights to Crash Bandicoot, the company had to say goodbye to their beloved mascot. With a new developer, Radical Entertainment, backing Crash now, the only thing left is to succeed where Naughty Dog left off.

Once Radical Entertainment got their hands on Crash, they re-invented the mascot by doing away with the classic ideology associated with him. While the classic Crash only had a few moves to choose from, Radical Entertainment decided to incorporate new moves and abilities that are unlocked as you progress through the game. Not stopping there, he has the uncanny ability to hop atop wildlife creatures, expanding on his networking abilities. The reason behind these new abilities isÖ for one, to re-invent the famed Bandicoot, but also because Crash must rescue his sister Cocoa, while stopping the expansion of the Mojo army, now led by Nina Cortex and Uka Uka.



Since Radical Entertainment is changing everything gamers know and love about Crash Bandicoot and his adventures, the gameplay mechanics have been redefined as well. Like I mentioned before, Crash has the ability to hop on the backs of creatures, which is a very useful tool. There are instances where you are going to have to jack a creature in order to defeat another. Repeating this technique over and over, you can wipe out a whole area of creatures, clearing your path to advance further through the game. While this ability is sure to create unique and interesting battles, itís only the tip of the iceberg.

Crash can now grapple, kick, pull off combos, wall shimmies, and even swing from one section to another via ropes and vines. In a weird, but cool way, Crash is a combination of Ryu Hayabusa from Ninja Gaiden and Sonic the Hedgehog from the famed Sonic games. The classic spin is still utilized, but now can be strengthen and enhanced as you progress through the game. Comparing Crash of the Titans to all the previous outings by the famed Bandicoot, this is by far the most immersive and dangerous outing to date.



Looking at the visuals, this game is a perfect fit for what the Nintendo Wii brings to the table. The PS2 version looks pretty well, but doesnít live up the hype visually seen in games like Odin Sphere and even the Bee Movie. In regards to the Xbox 360 version, itís on par with the Wii version, but doesnít live up to the full capabilities of the console. Can you imagine real fur on Crash and the other creatures within the game? Within all the levels of the game, you can see elements of previous Crash games, but they are more refined and visually detailed. All character models are highly stylized, moving with fluid motions.

In regards to the audio, the game is well put together. The voice-overs are all on point, offering up creativity and humor. The musical aspect of the game is well put together. Each environment has its own distinct feel, which is presented via the artistic direction of the musical score.



Clash of the Titans is the perfect project to be undertaken by Radical Entertainment and Sierra Entertainment in order to re-invent the famed Bandicoot. While the average re-birth of a franchise or mascot tends to not live up to expectations, this is certainly one title that will be talked about for some time to come.

8.5/10

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