Sony Computer EntertainmentDeveloped by:
E (Everyone) Release Date:
October 2007Screenshots: LinkWritten By:
From its first unveiling up to its release, Everyday Shooter has been sort of an anomaly in this industry for a few reasons. In a console generation where independently-developed games have become a pillar of their own, the lack of truly notable ones on Playstation has thrust this game into the spotlight as a sort of sign of where Sony’s heading creatively. Everyday shooter also happens to be inspired by some of the most unique little games in the past few years.
Ever since the original Rez hit the Dreamcast and PS2 (and pretty soon Xbox Live Arcade) in 2001 and 2002 respectively, designer Tetsuya Mizoguchi and the rest of Q? Entertainment, through games like Gunpey, Lumines, and Every Extend, have sort of pioneered their own style of game that players have lovingly called “Miz.”
Like a proverbial cluster of grenades bound to engulf someone in their blast, it was only a matter of time before games like those impressed the right person deeply enough to inspire one game essentially descended from all of them. That person was independent designer Jonathan Mak, and with the help of Sony Computer Entertainment Santa Monica, that game is Everyday Shooter.
Everyday Shooter – a classic-style top-down shooter downloadable for $10 through Sony’s Playstation Network service on the PS3, plays somewhat like a soft rock version of Every Extend, following the same distinctive qualities that made these Miz games so charming while creating its own musical experience. Penny Arcade’s Tycho once referred to Rez as being about “inhabiting music,” and that’s precisely what you do in Everyday Shooter – you more or less play through a soft rock album of which each level is an individual song.
Each level here seems to actually be the interactive embodiment of a piece of music, with graphics, music, sound, and interactivity all building upon each other. Every shot fired and enemy hit is a note on Mak’s guitar. The background and enemies all shift and change to coincide with different movements of each song. Furthermore, each level also has its own entire set of rules which must be learned in order for players to survive.
Like Every Extend, Everyday Shooter is built on making “chains,” or explosions that engulf enemies, causing them to explode and further engulf more enemies. Each level has its own system for making chains which helps them all feel very distinct from each other and encourages players to pay attention to how the game changes with each new level. This also brings up possibly Everyday Shooter’s only deterrent to players – its difficulty.
Everyday Shooter is a game with oldschool difficulty. The screen is almost always completely covered with enemies and their bullets (referred to in other games as “bullet hell”), and in proper old-school fashion, you die in one hit. Furthermore, the better you seem to do at the game, the more it seems to throw at you, almost to the point where you might feel as if the forces of the game are flat out stacked against you.
Learning each level’s system is only a part of gradually getting better at the game for those who have patience (or remember the days when all games were this hard). The game does however allow you to unlock things like additional lives with points earned, but even collecting points in Everyday Shooter is a challenge in itself. Points only come to the player when they’re right over them, and they can disappear very quickly, which means players have to sort of plan out how they shoot down enemies so as to not only produce more points, but to actually be able to collect them.
In every right, Everyday Shooter is a unique experience that, despite its extreme difficulty, every PS3 owner should at least give a look. In the grand scheme of games it’s like almost nothing out there. Music lovers especially should try this game out, and fans of the games that inspired it might have a new addiction on their hands.8.5/
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