Namco BandaiDeveloped by:
E10 (Eeryone 10 and up)Release Date:
October 26, 2007Screenshots: Link!Written By:
Also for the Playstation 3
When the Katamari series was first created, who knew a relatively low-budget gameplay idea would capture the hearts and minds of countless gamers all around the world. As gamers, we look to change as a breeding ground for success, but unlike Resident Evil, Mario, or even Bubble Bobble, Katamari prides itself on simplicity and a non-changing formula.
The premise for Beautiful Katamari Damacy is the King of All Cosmos is playing a simple game of tennis and gets a little carried away with himself. While playing, he gives the ball a good smash, which ultimately tears a giant hole in space, resulting in our favorite Prince coming to the rescue to save the universe. Some may argue this storyline is worthless, but looking at the franchise, it fits the game’s simple, fun play atmosphere.
The Katamari titles on the PS2 were indeed creative masterpieces for that generation, but didn’t live up to what Namco Bandai had hoped the franchise would become. These titles relied on a physics technology to control the response of Katamari movement, but suffered from various slowdowns due to the processing power. With the Xbox 360, this problem has been obliterated totally. The console provides an increased amount of horsepower, which allows Beautiful Katamari Damacy to flow fluidly with tons of on-screen items, with virtually no loading times.
When you look at the gameplay of Katamari, you couldn’t help but wonder if this title would end up on the Nintendo Wii. But after looking closer and the capabilities and the failed attempts at motion-sensoring by other third-parties, this title is a better fit for the Xbox 360 and the Playstation 3 consoles. Also taking into account more than 7 million Xbox Live subscribers and 3 million Playstation Network users, the title seemed a better fit for the creative minds over at Namco Bandai.
Namco Bandai has plans far beyond the single-player campaign of Beautiful Katamari Damacy. Through the Xbox Live, they will be downloadable content in the form of various objects, cousins, and even full levels to boot. Not stopping there, there will also be two multiplayer modes Xbox Live members can take part in. Gamers will have their choice of either competing to get their ball to a certain size or who picks up a set amount of objects within a certain time frame. There will also be leaderboards included to keep tabs or gamers’ progress, as well as corky things like “Weirdest Katamari”.
Looking at the technical prowess, downloadable content and online gaming via XBL, Beautiful Katamari Damacy looks to be the longest and largest title within the franchise existence. Another nifty feature is the fact that this title will be released in Japan and North America on the same date, unlike the previous titles for the Playstation 2. Gamers can expect this game to pop into stores Q3/Q4 2007.
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