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Gaming Evolution
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Gaming Evolution
Gaming Evolution
Published by: Vivendi Games
Developed by: Saber Interactive
Genre: First-Person Shooter
Rated: M (Mature)
Release Date: September 18, 2007
Written By: Matthew Prunty

Also on PC and Playstation Xbox 360Ö


Xbox gamers have been eagerly awaiting the arrival of Timeshift since it was build as a Xbox title back in 2003. When it was first being released by Atari, there was no magazine that didnít hype up the pending first-person shooter. It even debut in demo form within an issue of OXM (Official Xbox Magazine).

Atari; wanting to get a jumpstart on the next-gen titles, decided to make the title an Xbox 360 game, which was the first sign of this title falling off the radar. Around this same time, Atari was going through some financial trouble, so the ip was sold off to Vivendi-Universal Games, which became a developmental project for Sierra Entertainment.



Once Sierra got their hands on the title, they noticed that the title was a walking next-gen disaster just waiting to happen. It was easily noticeable that Atari spend little time converting the original Xbox title over ot the Xbox 360 platform. Knowing the trouble they were in, Sierra and Saber Interactive got to work on this title.

Hen 2006 arrived, Timeshift was near completion, but wasnít up to snuff to Sierra, so they decided to spend an extra year developing the new ip for the Xbox 360, Playstation 3, and the PC platform. There are several changes that Saber s looking to incorporate into the title, which includes doing away with the muscle-bound hero. This character is being replaced with an anonymous person in a suit, covered from head to toe, hiding the identity and creating a since of mystery.



Not stopping there, changes are also being made to the gameplay to work hand-and-hand with the cosmetic enhancements. This includes doing away with the three-button time control scheme. Now, all the action in reference to time controlling, is done via the advance A.I. The game will determine what method of time control will suit the situation base. This was done in part so no one cold manipulate the game by just using the slow-motion ability.

As you read this preview, the game is near completion with a release date expected this coming Fall 2007.

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