Published by: Nintendo
Release Date: TBA 2006
Written By: Matthew Prunty
Being billed as one of the overlooked Wii games at E3, Project H.A.M.M.E.R. looks to offer up some hefty pain. Within this title, you control a dark skinned, bulky character that is equipped with some protective armor and a mighty big hammer. Within the demo, we basically moved around a desolate city filled with attacking robots, and with the use of our mighty hammer, were able to put them out of their misery.
On the surface, this title looks like any ordinary beat-‘em up game, but unlike previous titles, you can utilize the motion sensor within the Wii remote to perform special abilities. When you got close enough to one of the many enemy robots or an object, you are allowed to target lock on the object. You are also able to utilize a special spin attack move that will allow you to wipe the floor with your enemies. One example of this took place during the end of the first level. You come across a giant machine that is producing these robots at an alarming rate. You have to take out the machine and the robots at the same time. Trying to picture the odds stacked against you, just think of Neo from Matrix Reloaded battling all the Agent Smiths. Thus all you really do is swing the Wii remote from left to right in a quick motion while holding onto the A button. But if you want to take their feet from under them, simply pull back on the Wii remote while holding the A button. In a hammer like motion, you swing the Wii remote forward in a hammer-like motion, creating a rippling affect in the ground.
In regards to visuals, you can tell that this title has come a long way since the start of development. The surrounding landscape is highly detailed and even the enemy robots and cowering civilians have a level of detail to them (though the civilians have a lower polygon count than everything else). Overall, this title has all the right moves to make it a nice contender upon release. Though the demo was relatively short, it brought up a lot of curiosity in regards to the controls and what other over the top battles and special abilities we could see come the finish product.
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