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Gaming Evolution
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Gaming Evolution
Gaming Evolution
Published by: 2K Games / Sony Computer Entertainment
Developed by: SCE Studios Cambridge
Genre: Third-Person Action
Players: 1
Rated: M (Mature)
Release Date: February 28, 2006
Written by: Matthew Prunty

When 24:The Game was first announced, there were many critics and gamers alike wondering if Sony could truly be able to recreate the intense action and drama that revolves around the television show, 24. Over the past few months, many changes have been made to this project, but remained the same was the secrecy of how the game will play out, somewhat similar to the plot twisters of the show. So lets take a closer look at the exploits one of the nationís hottest TV shows, now turned videogame.

You will notice upon picking up this title that it plays out fairly similar to the television show. Within 24: The Game, the attention is placed squarely on the shoulders of Jack Bauer and Tony Almeida, instead of like the show, where you see scene switching between Jack Bauer, to the President, to Tony, CTU, the enemies, etc. So to keep situations from being dragged out for several minutes, SCE Studios Cambridge decided to speed up the story process, this providing a good pace for the game, but at the same time, creating a new and unique atmosphere for followers of the show.

A prime example of this would be when Tony and Sean are looking at a list of bodies that were found at a particular location and comparing it to a list if those who were suppose to be at the scene of the crime. After Tony identifies a name on the list that doesnít match the bodies, the game cuts to Jack trailing someone, then it cuts to the President at a live press conference, then cuts back to Tony and Sean pulling up to the suspects location while watching the press conference from within the car. Basically, if you place that segment within the TV show, it would of taken at least ten minutes, maybe more, to play out. Within the game, it only took 25 minutes for Tony to leave CTU and arrive at his destination.

If you compare the current build to what the game looked like back at E3 2005, you will notice the detail within the surrounding landscapes and characters have vastly improved. The characters, for example Jack Bauer, look a like his TV counterpart right down to his light brown eyebrows. SCE Studios Cambridge wanted to make sure that all the characters were portrayed to their best potential. You will also notice the impressive cutscenes work, which looks a lot like the cinematography from the show itself. SCE took into account the different camera angles and how they use the presence of zoom to focus in on a particular character, and to set the mood of the particular situation.

For those who follow the show, 24: The Game will seem like a kind of gap filler. It takes place between Seasons 2 and 3 of the TV show, and the game ties together a lot of the characters and events from both seasons without a single hiccup. We all know within Season 3, Chase becomes Jacks partner, but within the game, due to some bad happenings that are about to take place within connection to the case that himself and Chloe are working on, he hops aboard a plain to Los Angeles (You wont be getting any spoilers from me).

We all know how movie adaptations usually have quite a bit of generic dialogue included, 24 sticks true to the show, offering up several key phrases by several of the main characters, while also give gamers and viewers a little bit of this and that. Essentially, you wont be bored out of your minds with dry and corny dialect. So when you couple that with a rather impressive visual presence, not to mention a sort of mysterious storyline (unless you followed the show), you have the makings of a hit TV-to-videogame adaptation.

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