Deep SilverDeveloped By:
M for Mature (Blood, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs and Alcohol)Release Date:
May 14, 2013Screenshots: LinkAmazon: Buy Now!Written By:
Matthew PruntyJuly 1, 2013
- It is rear in a generation where a game can and will invoke a sense of fear you, making you wonder what is lurking around a corner or how you want to approach a certain situation. While this game won't give you nightmares, it does test your patients, nerves and resolve to see your way through until the end. The game I speak of Metro: Last Light, the sequel to the critically acclaimed Metro 2033. While the first title didn't provide the best fps experience available. It did breathe a bit of fresh air into the genre that was primarily all about war. With Metro: Last Light, a lot of the qualms of the first installment were addressed while also enhancing the gameplay mechanics in order to keep pace with the solid storytelling.
When Metro 2033 first released, I was intrigued by the story and setting for which the game took place. But at a time when I didn't play many fps titles, it just didn't have enough of a draw to hook me in for the full experience. Fast-forward to 2013 and after experiencing the likes of Battlefield 3
, Resistance 3
, Call of Duty: Black Ops 2
and Far Cry 3
to name a few, I gained a renewed desire for the genre and opted to give Metro: Last Light a shot. The story in Last Light continues with Artyom attempting to save the last remaining human colonies confined to the Russian underground metro system. The first thing that struck me as a good move by developer 4A Games was the fact that I didn't have to play the first installment to understand whatís going on and what my end goal is. Experiencing the first installment does provide advantages that newcomers like me don't have, but it's nothing that will take away from the overall experience of Metro: Last Light.
For those familiar with Metro 2033, you will immediately notice some aspects of the gameplay have been toned down a bit, allowing for a more immersive experience. For starters, burdens you come across within the game like changing the filters in your mask or charging the batteries for your flashlight, have been toned down a bit, allowing you to focus more on the experience in front of you and not on what your character needs to do every 5 minutes or so. While this can be seen as the game being easier to play; but thatís far from the truth. You still have to deal with countless armed factions scattered throughout the railway stations all vying for control over Metro. Within these skirmishes, you will experience some of the most thrilling sequences put into a videogame. Like countless games before it, you can approach each scenario with either guns blazing or stealth a la Metal Gear Solid.
Thereís a varied allotment of enemies you will come in contact with in Last Light. Each is equally deadly, but the ones you will worry about the most are of the human persuasion. You can expect your enemies to patrol areas and look into various noises made by you when trying to get from point A to point B. And if you are ever detected, the enemy A.I. will call for reinforcements, which will lead to an all-out warfare with you backtracking and using covering techniques in order to give you enough time to catch your bearings and eliminate your foes. Iím not the best when it comes to FPSís so Iíll admit there were several moments that I got owned simply because the A.I. was one step ahead of me at every turnÖ. Damn Battlefield 3Ö. LOL.
There are literally lots of viable elements to Last Light that make a memorable experience; however the two strongest elements have to be its story and atmosphere. Generally when dealing with post-apocalyptic experience, most games lack this one-two punch that gets the player immersed in the experience from beginning to end. From what little I played of the first installment, Last Light has received a noticeable visual upgrade within the texture department and in the landscape. Each subway station community you come across in varied and rich in detail. Even the environments above ground provide an awe inspiring experience that's appealing to the eyes. The voice-acting is rather solid. The more you invest in the experience, the more you get out of it; which holds true for Last Light. There are a couple bad Russian accents used in the game that will make you shake your head, but nothing that will detach you from the experience.
Depending on how you approach Metro: Last Light, you can easily spend upwards of 10-15 hours immersing yourself in the world. Some argue that this game could have easily been longer and still maintain its lure and intrigue. I think that Last Light is the perfect length for the story that 4A Games is trying to tell through the series of events that unfold right in front of you. There is something to be had by all those who give this game a chance. One thing is for sure, Metro: Last Light is an experience that will absorb you into its world from beginning to end... and it's something you will be very thankful for. 8.5/10
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