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Gaming Evolution
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Gaming Evolution
Gaming Evolution
Published By: Sony Computer Entertainment
Developed By: Media Molecule
Genre: Platforming
Players: 1 (2-4 local or online)
Rated: E for Everyone (Comic Mischief, Mild Cartoon Violence)
Release Date: January 18, 2011
Screenshots: Link
Amazon: Buy Now!
Written By: Matthew Prunty






February 1, 2011 - Media Molecule is a developer that makes sure a gaming experience; no matter how big or small, is an experience that is truly memorable. A prime example is LittleBigPlanet, which was released one PS3 back in 2008. At the time, no one knew what to make of Media Molecules latest creations. For the more than 4 million who picked up the title, they were treated to a simple-player experience that harks back to the Nintendo era but with a modern twist. While just simply playing the game by yourself was rewarding, experiencing it with a group of people; friends or strangers, made the experience that much richer. That feeling ultimately lead to the exploration of the creative side of LBP, and more than 3 million created levels.

Now with 2011 upon us, Media Molecule are at back at it once again with LittleBigPlanet 2. While the core fundamentals remain intact, the overall experience has changed for the better. Media Molecule has done the impossible by providing a bottomless toolbox of features and items in order to spark your creativity. For those familiar with theirs title will be right at home with the overall experience. Those new to LBP; particularly LBP 2, will be treated to a dynamic experience split into two. Sony's idea of "Play, Create, Share" is back and better than ever.



LittleBigPlanet 2 tells the tale of the Negativitron, a horrible, not so good looking beast that has invaded Craftworld devouring up all the cities on the planet. Across the 30 storied levels, you as SackboyÖ or Sackgirl must stop this beast or all hope is lost. The single-player experience is also looked upon as your multiplayer experience. Media Molecule designed LittleBigPlanet 2 to be enjoyed by you and with others. At any time during your adventure with Sackboy, you have the ability to play a level by yourself, join someone already playing the level or have someone team up with you on your journey. By playing with multiple people, you gain access to areas in levels that require some teamwork. With the first LBP title, this was the main focus of the experience, however in LBP2 it's all about being as creative as possible when designing levels... and now mini games.

For those who have grown up playing Mario games, you will feel right at home with the play style of LittleBigPlanet 2. Except for the genre specific levels within LBP2, majority of the levels will have tracking from one end of the level to the other. Along the way you will acquire point bubbles as well as prize pebbles, which will help you net a high score and add additional items to the database for which you can use to help create your own levels. While the action looks 2D, it all takes place within a 3D world. As you traverse each level, you will be switching between three planes of existence - background, milled and foreground Ė which create a since of depth.



While LittleBigPlanet set the bar relatively high for future ďPlay, Create, ShareĒ style games, LittleBigPlanet 2 had no problem whatsoever meeting and exceeding expectations. The overall pacing within LBP 2 has been approved upon, in comparison to the first installment. The levels you go through in the single-player/multiplayer part of the game are more varied with unique segments like 2D shooting and top-down racing events, which help to keep the experience fresh and less repetitive. The platforming mechanics have also been reworked, though some issues will to rear their ugly head due to the game use of physics. To be honest, for every one gripe you find with the game, there are at least five additions/enhancements/tweaks which improve the overall experience.

When it comes to the visual presentation, itís simply hard to describe what you are seeing. Every inch of LittleBigPlanet 2 was created from the imaginations of the talented individuals over at Media Molecule. While several levels will carry the same theme within LBP 2, each one has its own distinct flare and presentation that makes it unique within the grand scheme of things. You can tell that time and effort has been put into LBP 2 just from the fact that ever item, whether it be a sticker, pole, horse, burning object or even Sackboy himselfÖ is painstakingly detailed. Itís as if the objects themselves were digital replicas of a real life object. Very few games can and will achieve this level of quality and itís something to simply marvel over.



For those who played the first LittleBigPlanet, you are away of the eclectic arrangement of sound effects and music thatís included within the game. For those new to the experience, you have a little bit of everything rolled up into LittleBigPlanet 2. The music runs the gambit of what you would expect to find in an RPG, Action Adventure and a Shooter. Depending on the level you are playing, the music would be more subtle, while other levels will have a bubblier soundtrack to help get you into the swing of things.

With the power of LittleBigPlanet 2 and the PlayStation Eye you are able to recreate some of the best games you played growing up. Whether it is Super Mario Bros., Ace Combat, Micro Machine Racers, Gallaga, Asteroids... itís all possible within LittleBigPlanet 2. Just like with the first title, your level of creativity boils down to the items at your disposal the amount of time you invest into your project. The shear amount of options at your disposal can be overwhelming the first times you try your hand at create something. Once you get an understanding of some of the basic tools at your disposal and the layout of the controller for manipulating your creations, you will be in good shape to test your creativity level. Media Molecule also made sure to include a comprehensive set of tutorials to aid you in your quest to flesh out your imagination.



Uploading a completed level and/or game to the LittleBigPlanet network is as simple as pie. Once the level is completed, itís just a matter of giving it a title, a customized description, and a logo and you ready to share your project with the world. However, for those who donít want to venture down the creative path, there is still tons of content for you to explore. Besides the 30 storied levels within LBP2, there is also the inclusion of Versus levels, which are designed for head-to-head battles between you and a friend or a complete stranger. You can look at these Versus levels as mini-games that you can easily access for some quick and hectic LBP action. There are also more than 3.5 million user-created levels already on the network which you can play/experience, which is more than enough content to last you a lifetime. Last, but certainly not the least, you can utilize your PlayStation Move controller by playing Sacboyís Prehistoric Moves, which is a Move enable;ed game that included on the LittleBigPlanet 2 disc. At this time, thatís the only way Media Molecule has allowed users to sue their glowing wand. Depending on the demand and their time table, you could possibly see Move support hit LBP 2 in the near future.

LittleBigPlanet 2 is the best example of uniting a community of gamers with one never-ending and always evolving experience. From the wealth of content provided, to the immaculate presentation put forth in LittleBigPlanet 2 by the talented individuals over at Media Molecule, and itís easy to see why Sackboy and his antics have defined a new type gaming that will only continue to grow. For those new to LBP2 or returning for another round of Sackboy, prepare for the experience of a lifetime.

10/10


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