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Gaming Evolution
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Gaming Evolution
Gaming Evolution
Published By: Nintendo
Developed By: Treasure
Genre: Third-Person Shooter
Players: 2 (Co-Op)
Rated: T (Teen)
Release Date: June 27, 2010
Screenshots: Link
Amazon: Buy Now!
Written By: Matt Guile

July 27, 2010 - Sin & Punishment: Star Successor's title may be utter nonsense, but it's a fine description of Treasureís latest title. Basically, its description goes something like this: it's so enjoyable; itís a sin, which happens to deal out remorseless punishment. Hence, as hinted by the fitting description, while it may be a blast, its nature does not easily permit lighthearted, casual folk into its haven. Nevertheless, it's a great game of aerial dodgeball that should not be missed. That is not to say it makes good on everything present in the game, however. Simply put, as much as the game thrills, it has minor disappointments that hold it back from being the best it could be.

Star Successor is an arcade shooter, reminiscent to Star Fox. Unlike Star Fox however, Star Successor is bullet hell, filled to the brim with more enemies and lasers than Fox ever dreamed of encountering. Star Fox has powered-up lasers, extended health meters, bombs, somersaults, all-range mode, u-turns, barrel rolls, multiplayer, and multiple paths. Star Successor, on the other hand has three difficulties, melee/sword combat, the ability to redirect missiles/etc, on the fly intermixed ground and air combat, special/charge attack, score multipliers, dodge/invincibility frames, co-op, and leaderboards. If it's not already apparent, based on those lists, both share similarities, but they're drastically different. Ultimately, Star Fox is a much friendlier, lighthearted arcade shooter in comparison to Successor.

If I haven't already established this in bold, Sin & Punishment: Star Successor will dominate you. It is not an easy game, assuming you're not playing easy. Therefore, do not be surprised when the game over screen flashes twenty times in ten minutes. This game requires skill and pattern recognition. It's possible to get by on nerve, but that's not always possible. To explain why this is not always possible is because there's often a specific way to make situations simpler, and without that way, things can be brutal. The way this game teaches the player how to be more efficient is via an implemented system that utilizes floating coins to reward players for doing things right. Another helpful system that makes the game more manageable is a fairly forgiving checkpoint system, which is good, because if it wasn't, it would turn from fun to annoying and repetitive.

To be honest though, if not for the game's rigid difficulty, the game would become a bore, eventually. Thankfully, its fine to insane difficulty, intermixed with awesome boss designs equate to PURE AWESOME. Out of all of the games that have released this past generation, this game has some of the best, most frequent, varied, and quite possibly the greatest number of bosses, in a game, of recent time. Boss design is not the only thing this game excels at though, as the level designs are brilliant, with an exception or two.

Star Successor's controls are simply remarkable. If you compare it to the original, even with a classic controller, this game's control scheme is greatly improved. Truthfully though, there is no reason why anyone should not be using the Wii-mote and nunchuck combination, as it just feels natural. Whereas, the original felt awkward, Star Successor manages to make its control schemes work, but like I said, the Wii-mote and nunchuck should be priority.

While it may be possible to complete Successor in six hours, most players will take ten plus hours, once deaths are taken into account. This might sound too short to spend fifty bucks on, but once you consider the amount of time it takes to complete all three difficulties, along with unlockables that can drastically change gameplay, two playable characters, playing with different controllers, etc., there is a lot replay value to be had. Therefore, once all of that is taken into account, if you low ball it, it has at least twenty hours of value, if not more.

There are a few annoyances though, and one of those would be Kachi. She is a playable character, and yes, there is a difference between Isa and Kachi. Although it can be useful, Kachi has an automatic lock-on, but it's generally an inconvenience, as I often found myself not shooting what I wanted to shoot because Kachi wanted to lock-on and shoot a different enemy. Basically, sometimes I felt like I lost my ability to just aim and shoot. It's not gamebreaking though, as it is possible to avoid, with practice. There were also a few instances where I didn't know what I had to do to avoid or hit the enemy, as it never explains anything, for the most part. I guess you only have so many options though, but even so, it was occasionally frustrating. For instance, on some stages, mostly with bosses, you can move around the boss, but never once did it ever explain this. However, these are all minor inconveniences.

Overall, it's an extremely well polished game of reflex that will enthrall players with its brisk pacing, ludicrous story, and out of this world innovative gameplay concepts. So, if you liked the original Sin & Punishment or any of the traditional Star Fox games, you will absolutely love Successor.


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