E10+ (Everyone 10 and Up)Release Date:
November 17, 2009Screenshots: LinkAmazon: Buy Now!Written By:
Marcus PruntyJuly 27, 2010
- The adventure continues but should it really have, I donít think so. I have been a fan of the LEGO series of games since day one as they have always done a great job of bringing a nostalgic feel to all the games. The ability to reflect back on the movies that these games are made from while you play the game has always been an added advantage of these games. The formula that Travellerís Tales has always used has worked well in the past although it is starting to get a bit boring as more games are released.
In LEGO Indiana Jones 2: The Adventure Continues Travellerís Tales brings the fourth Indiana Jones movie; Kingdom of the Crystal Skull, into the LEGO world. As well as they toss in bits and pieces of the original 3 Indiana Jones movies to give the game length and more depth. It is still the same smashing up everything you can and collect all the studs you can that all the previous LEGO games have been. Two player co-op returns so you and your friends can still play together. And since you donít die in LEGO games you just respawn and lose studs itís still the game that people of all ages can play. LEGO Indiana Jones 2: The Adventure Continues would have been a great game; another example of the great LEGO formula if it wasnít for the changes Travellerís Tales made.
The changes they made to the game are for the most part not good as they can lead to confusion and frustration as you play through the game. In the original game and in all of the other LEGO games there is one hub where you choose which level you want to play if itís unlocked. Characters, vehicles can all be purchased from that hub. Travellerís Tales did away with the one hub feature in this game and went with a hub for all the main story levels/movies, one for bonus levels, and one for the creator level. Now all the separate hubs isnít that bad once you get use to it, but not being able to buy characters from the hub and then head in with that character does suck somewhat. Also in order to get the new characters you have to battle hordes of them and once their defeated you can then purchase that character. The major problem with this is you have to find where these characters are that you can unlock and purchase.
This loss of organization is due to the fact that Travellerís Tales attempts to go with a more open world kind of game where exploration is one of the focuses of the developers. Now open world isnít that bad a thing when you have a map with landmarks on it so you can kind of tell where you are. However LEGO Indiana Jones 2 doesnít have this. So having to run around this whole environment looking for the next level you can play, instead of just going to the hub and picking the next level gets frustrating after running around for a while looking for a new level for you to play to advance the story. The same frustration is there when looking for new characters as well as new vehicles to purchase.
The levels that Travellerís Tales chose to include in the game were different. For Kingdom of the Crystal Skull that hub felt fine and was reminiscent of the movie for the most part. But when you get to the other hubs for Temple of Doom, Raiders of the Lost Ark, and the Last Crusade they donít do a good job of summarizing the main highlights of the films. The reason for this is because they already did that in LEGO Indiana Jones and they couldnít just port over those same levels to part 2 so they did different events in those movies which is ok but doesnít give me that same nostalgic feel I got when I played the first Indiana Jones games.
One change that I really liked that Travellerís Tales did was the boss battle. On Previous games you kind of fight whoever is the main guy at the end and they usually have 3-5 hearts and its more of a punch brawl thatís fun but just a button masher. In LEGO Indiana Jones 2 itís not as simple as that. For instance one of the boss battles has you surrounded by ants that come together and form a robot that the boss of the level sits on top of and you have to attempt to get to the boss somehow. I wonít ruin the fun for you by telling you how to beat him but this new idea from Travellerís Tale is a welcomed.
Another change that is brought in this game is the level creator. The Level Creator enables you to use pre-built items like trees, tables, fires and anything else that you saw in the game. You can raise and lower the land however you canít build complex things like caves and stuff. This was a nice initial effort but seeing as other games like LittleBigPlanet have excelled in creating levels for the game that are shared online with a whole community that allows others to download and play them makes Travellerís Tales level creator seem way out of date. They probably shouldnít have included something like this without having the ability to share those levels you create with others.
With all the changes to the hubs and the way you have to purchase vehicles and other characters Travellerís Tales has attempted to fix something that wasnít broke to begin with. However once you couple the boss battle change with the great sound design of the game and Travellerís Tale is able to resurrect the damage they did by changing the hub model from the way it was in all the previous LEGO games. Sound and graphics are always good in the LEGO games, while there not on the level of Killzone 2
and Uncharted 2
they work for the target audience these games are designed for. If you have been a fan of the other games from Travellerís Tales you should give this one a try, it is a part of my collection but you can also rent it to save some money. A note to buyers be aware that some instances of the game have been known to be glitchy it is not your system but the game itself at least the US version of the game. 7/
Spread The Word...