E (Everyone) Release Date:
May 25, 2010Screenshots: Link Price:
Matthew PruntyJune 21, 2010
– The guys over at SideQuest Studios and EastAsiaSoft are back with the next installment of the Söldner-X series; Söldner-X 2: Final Prototype, and are looking to keep the action fierce and entertaining with the second installment. When Söldner-X: Himmelsstümer
first released on PC, followed by a PS3 release back in December 2008, there weren’t that many games out on the PlayStation Network that took the shmup world and brought it to us in glorious 1080p resolution. While I can certainly ramble on and on about this title, lets get straight to the reason why you are here… you want to know if this game is worth purchasing.
The events within Söldner-X 2: Final Prototype takes place roughly twenty years after the Virus Wars and a new threat has emerged to lay claim on any and all things within his path. This is all explained to you when you first start the campaign. Whether new to the series or a veteran, you will receive the same intro before the fierce action begins. Just like Söldner-X: Himmelsstümer, the gameplay within Final Prototype is pretty straightforward with you being tasked to navigate your ship through rough terrain and hordes of enemy crafts in order to finally reach and defeat the ultimate bad ass. Everything starts off simply enough, however as you progress further into the game, you soon realize you are up against insurmountable odds.
A pleasant surprise this time around was the SideQuest Studios took all the feedback they received from the first installment and made sure that from day one, whether you play on easy normal are hard, the game doesn’t feel like you are playing on normal, hard, and god mode. The same core mechanics of chaining attacks, knowing when to switch weapons and utilize power-ups to mow down your competition has returned and pleasantly more refined. Some of these power-ups include health packs, shock waves – which emit and explosion in all directions – and limit attacks which massively damage every enemy on-screen in a dazzling explosion of epic destruction.
The first thing you will notice about this title that’s a constant throughout the entire game is how simply gorgeous the game looks. Everything from the animated backdrops, to the special attacks and the level of detail within every single enemy are rendered in 1080p native at a solid 60 frames per second. For few developers have been able to achieve these feet for their downloadable titles and thankfully SideQuest Studios is one of those teams. To tell you the truth, whether player in SD, HD or Full HD you will notice how crisp the action and environments look. Working hand-in-hand with the amazing visual is the impressive audio soundtrack, which packs a punch. The musical tracks that are played within are inspired by techno music, which seems to help flesh out the action that going on onscreen. While Custom soundtrack support would have been nice, you can’t help but enjoy the in-game music SideQuest Studios provided.
Once you have completed the campaign mode, there is still a wealth of content to locate and experience within Final Prototype. There is the inclusion of local co-op, which is a welcome addition to the game… especially on the harder difficulties. It’s too bad they weren’t able to include online co-op, however hopefully it’s something that could possibly be patched at a later point. There are also in-depth leaderboards, and game challenges which will require completion in order to unlock new ships, bonuses and the remaining trophies.
Just like its predecessor, you can’t go wrong with picking up Söldner-X 2: Final Prototype. Whether playing alone or with a pal via the offline co-op mode, you can expect a thrilling ride from beginning to end. There are very few games that are a requirement to own, especially within the shooter genre and I’m happy to say that Söldner-X 2: Final Prototype is one of those titles. If 1080p native resolution, 60fps, power-ups, addictive action, co-op mode and challenges are not enough reason to go out and pick up this game, I think it’s time you go see Kevin Butler for some words of inspiration.8.5/
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